![]() it's a developer feature, not intended for game play. Nothing else is changed.Īm guessing the developers forgot to update that part. There was no additional overlay drawn over the screen (black screen) with input, so that's the problem. In the new version I had to fake the Enter key input to resume the game. In the old version, you would see a black screen with input at the bottom, where to exit, you'd just hit a simple Enter. Once you press the keys the screen freezes and you can't do anything else. The problem is it's not rendered or receiving any input. The console code is there, it does trigger on same hotkeys (Left Shift+F11). I've compared both the old (game.exe) and new versions (desperados.exe). The other link of the GOG thread leads to the statement made about bringing back the console in the next update: black traces on mouse pathSome people have verified this improves the game's performance and deals with graphical issues some players had but only so long as no vision cone is active. slow mission loading time, before 20s, now 7s This also works for Desperados before the modern system update, without the use of any DDraw wrappers, and it fixes all the problems: ![]() The important one is 8And16BitAggregateBlts, this stops the lag, and you can't set this yourself in Compatibility tab. ![]() (not really necessary if you only have one user account)Ĭomputer\HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\LayersĬ:\gog games\robin hood - the legend of sherwood\game.exeĭWM8And16BitMitigation 8And16BitAggregateBlts HIGHDPIAWARE RUNASADMIN HIGHDPIAWARE Originally posted by r34p3r85:Yes, I finally found it, it really is in Registry.Ĭomputer\HKEY_CURRENT_USER\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers
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